Game Jams


Jvicivs Corpvs

Local multiplayer game about medieval anatomy and medicine beliefs. Each team to eject and extract body juices from a shared body in order to maintain their own juice balance. Played on a shared screen and with individual phone applications via Chromecast.

Platforms: Shared Screen (Android / Chromecast) and 2-4 individual phones (Android)

Technology: Unity 5, C#

Download: itch.io

 

Gravity Sucks!

Arcade Machine installation where you have to control a drunk person using QWOP-like controls with 4 analog sticks in VR. Developed at Nordic Game Jam 2015 in a team of 4.

Platforms: Installation with arcade machine box, two XBox controllers and Oculus Rift

Technology: Unity 4, C#

Download: itch.io

 

Snow Then

2- or 4-player board game about secret services collecting data packets while avoiding viruses. Developed at Nordic Game Jam 2014 in a team of 6.

Platforms: Android & iOS tablets

Technology: Unity 4, C#

Download: Unicorn7

 

Heroin Hero

South Park-inspired VR game about chasing a dragon while „shooting Heroin“ by tapping on your arm. You’re never gonna catch that dragon. Developed at Exile Game Jam 2014 in a team of 2.

Platforms: Installation with PC, Android phone and Oculus Rift.

Technology: Unity 4, C#

Download: Unicorn7

 

Boredom

Psychedelic VR experience about taking pills and advancing to increasingly confusing and convoluted rooms.

Platforms: PC/Oculus Rift

Technology: Unity 4, C#

 

Guilty Silence

Narrative VR experience about being stuck in the closet of your lover as his/her spouse comes home from work. Developed at Exile Game Jam 2013 in a team of 8 and developed further as a hobby project.

Platforms: PC/Oculus Rift

Technology: Unity 4, C#

Video: Trailer

 

Fluffy Arcade

4-Player tournament game with a series of mini games, where the controls would randomly change between players at intervals. Developed for a Game Design course at ITU in a team of 4.

Platforms: PC

Technology: Unity 4, C#

 

Sidewalkers

2-4 player fighting game with sidewards moving crabs in a water basin. Developed at ChaimJam 2013 in a team of 3.

Platforms: PC

Technology: Unity 4, C#

 

Don’t kill the cat

Just try to not kill it. Developed in less than an hour at 0h Game Jam 2014 in a 4 person team. Download

 PFERD

2-player QWOP-like clone. Developed in less than an hour at 0h Game Jam 2013 in a 4 person team. Download