Crowdbeam is a 2D Physics-based infinite world sandbox game. Developed by 3 students at ITU in 2015. As part of a Procedural Generation class, I contributed to the project by writing a multi-layered coherent-world generation algorithm together with another student. The results of our work went into a paper at the FDG conference.

Developer: Student project

Platforms: PC, browser

Role: Programmer (Procedural World Generation – Terrain and Environmental Agents)

Technology: Unity 4, C#