Crowdbeam is a 2D Physics-based infinite world sandbox game. Developed by 3 students at ITU in 2015. As part of a Procedural Generation class, I contributed to the project by writing a multi-layered coherent-world generation algorithm together with another student. The results of our work went into a paper at the FDG conference.
Developer: Student project
Platforms: PC, browser
Role: Programmer (Procedural World Generation – Terrain and Environmental Agents)
Technology: Unity 4, C#