About Me

I am currently employed at ROCKFISH Games in Hamburg, where I am working as a Gameplay Programmer on the multi-platform title Everspace. My primary interests in game development are immersive user interfaces, as well as procedural and adaptive AI concepts.

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In 2013, I became part of the games industry when I joined Daedalic Entertainment as Gameplay Programmer for the turn-based RPG Blackguards. I then went on to the Danish studio Logic Artists, where I worked on Expeditions: Viking and on BRUCE. In Summer 2015, I graduated with a M.Sc. in Games Technology at the IT University of Copenhagen. Previously, I received a B.Sc. in European Computer Science at HAW Hamburg and Turku AMK.

I am interested in a wide range of topics in IT and passionate about new developments. I could already show my skills and experience in various projects; during my studies, at game jams as well as in business environments. Through my volunteer commitment in the Danish games scene, I got invited as a scholar to GDC 2015, and I also have some experience as an exhibitor on several conferences for a student game.

I am always on the lookout for interesting collaborations and projects, so if you are looking for a talented and versatile programmer, don’t hesitate to contact me.


90% Complete
C / C++
80% Complete
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90% Complete
Unreal 4
80% Complete
idTech 4
50% Complete
Godot 3
50% Complete