Publications

Published

 

Procedural Content Generation for Unity Game Development by Ryan Atkins (author), 2017, Book, PACKT Publishing. I have been a technical reviewer of the book.

Buy at PACKT

 

Agent-based procedural quest generation for a role-playing game by Till Riemer, 2015, Master Thesis, IT University of Copenhagen. Graded A

Read thesis

 

A Procedural Approach for Infinite Deterministic 2D Grid-Based World Generation by Tanel Teinemaa, Till Riemer, Noor Shaker 2015, Research Paper, Proceedings of FDG 2015

Read paper

 

Mobile robot control using Bluetooth Low Energy by Till Riemer, 2012, Bachelor Thesis, Turku AMK

Read thesis

 

Unpublished

 

Real-time neuroevolution of augmenting topologies in Doom 3

by Kasper Appeldorff, Andrea Catalini, Till Riemer, 2015, IT University of Copenhagen

 

Evolving Flappy Bird agents using Neuro-Evolution

by Trond Glomnes, Vinicius Pinton, Adan Silva, Till Riemer, 2014, IT University of Copenhagen

 

Best-practice processes for system development projects – quality aspects in software development

by Andreas Aigner, Christian Gutschier, Till Riemer, 2013, TU Vienna